DESIGN AND IMPLEMENTATION OF ONLINE TUTORIAL ON FISH FARMING Computer …
The tremendous impact of electronic technology (like computer and computer embedded devices, computer networking, artificial intelligence, multimedia among others) on the human psychological capabilities productivity, intellectuality and other human related activities are very obvious. The quest and virtual implementation of computer in all the fields of human endeavor increases with its inevitable impact, these impacts are on its increase due to the need for high quality and timely response. Therefore, this project titled, “Design and implementation of e-learning platforms for an introduction to C++ programming language”, is aimed at exploring and incorporating some of these sophisticated technologies for the development of electronic tutorial materials. This work examines and explains the step-by-step procedure for accomplishing the development of the proposed software products, the attainment of the goals and necessary requirement for their implementation. It considers and discusses the impact of the proposed products on the targeted end-users. This project is implemented using HTML, Microsoft asp.net and SQL Server for the online learning platform tutorial application package, and an e-book.
Fish farming or pisciculture is the principal form of aquaculture, while other methods may fall under mariculture. Fish farming involves raising fish commercially in tanks or enclosures, usually for food. A facility that releases juvenile fish into the wild for recreational fishing or to supplement a species’ natural numbers is generally referred to as a fish hatchery. Worldwide, the most important fish species used in fish farming are carp, salmon, tilapia and catfish.
The Nigerian fishing industry comprises of three major sub sectors namely the artisanal, industrial and aquaculture. The awareness on the potential of aquaculture to contribute to domestic fish production has continued to increase in the country. This stems from the need to meet the much needed fish for domestic production and export. Fish species which are commonly cultured include Tilapia spp, Heterobranchus bodorsalis, Clarias gariepinus, Mugie spp, Chrysichthys nigrodigitatus, Heterotis niloticus, Ophiocephalus obscure, Cyprinus carpio and Megalospp. Fish culture is done in enclosures such as tanks.The aquaculture sub sector contributes between 0.5% and 1% to Nigeria’s domestic fish production.
The rapid increase in population of the world has resulted in a huge increase in the demand for animal protein (which is essentially higher in quality than plant protein). The average protein intake in Nigeria which is about 19.38/output/ day is low and far below FAO requirement of 65g/ output/day. The nutritional requirement is particularly crucial in a developing country such as Nigeria where malnutrition and starvation are the major problems faced by million of rural dwellers .The low protein intake is an indication of shortage of high quality protein food in the diet of Nigerians. The consumption has been estimated to be 1.56267metric tones Tabor (1990).
1.1BACKGROUND OF THE STUDY
Learning is one of the very vital human activities that require concentration blended with interactivity, clear and distinct understanding of the facts been stated or discussed, high communication skills and techniques, attractive learning qualities such as colorful pictorial presentations of information among others. Nevertheless, all not learning process is considered to be effective. Effective could be assumed to had been achieved if about hundred percent (100%), of the population lectured assimilate the knowledge and/or ideas across; this is quite different when the population size is very high and there is existences of certain un-conducive learning conditions such as noise, poor ventilation, and extreme temperatures.
The progress made in the computer world through the development of sophisticated hardware, software, and other technologies could be employed for the remedy of the situation. Exploring the powerful capabilities of multimedia and implementing it on teaching and learning processes via the production of learning material and products such as e-book, computer assisted learning (CAI), computer aided instruction(CAT), computer based training(CBT), internet based training among others would go a long way towards improving the advancement of the practical and theoretical knowledge of the students. With high quality content value of the e-learning products and the captivating multimedia features embedded in them, a student can easily, assimilate such knowledge (even in the absence of a teacher and the required physical environment) through repetitive
Accessing of the e-learning materials and following the animated instructions contained therein.
1.2STATEMENT OF THE PROBLEM
Deficiency of Technical Knowledge: Start output before knowing what operations options are available or how you can farm fish.
Poor Investment Plan: Several farmers assume that to become commercial fish farmer one have to have several large ponds. Consequently, they construct many ponds at a time, which constrains their earnings. Because of this, some farmers require a while to start output or may only afford to get started production in one pond after all the investment.
Don’t employ the right people. Entrepreneurs employ the right people who are qualified for a selected job. Hiring family members who have minimal desire to learn proper fish farming techniques is a liability because most people find it difficult to dismiss them even after they have become apparent that they are the real reason for the poor performance from the fish farm.
1.3OBJECTIVES OF THE STUDY
This project is aimed at implementing e-learning tutorial through the development of a web site expected to be published over the internet, a CAL application package that will be installed in a computer, and on e-book in portal document format (PDF); this is to provide different remedy platforms for the shortcoming found in the training, production and development of fish farming in our nation.
Focusing on the above, the objectives of the study are to develop e-learning tutorial applications that are capable of:
I.providing coherent instruction for the selected section of learning
II.Provide a media training on the selected section.
III.Encouraging individual in different geo-graphical location who wish to start up a fish farming and production, but with no knowledge of it as it will bring to their door step a video tutorial on how to start it up.
IV.Enhancing the students practical knowledge and broaden their theoretical knowledge.
V.Creating a more interacting way of learning process.
VI.Overcoming most factors affecting effecting learning such as noise.
VII.Accommodation of learner’s unrestricted learning schedule as they can access it any time they wish.
VIII.Promoting quick assimilation of information.
IX.Providing accurate and high quality content value.